Fear stops being useful only when it gets the final vote. It’s a great advisor because it points to what matters. It’s a terrible boss because it defaults to “no.”
There’s no single “perfect game” because players aren’t a monolith. Some chase fast dopamine hits, others want deep strategy or a story they can sink into. The studios that survive are the ones who listen for those differences :)
From palm branches to water guns and pavilions, from driving around to celebrating on foot — it shows Thingyan stays rooted but also grows with the times. Same joy, new tools ❤️